Guide
Rubik’s Cube notation
Cube solutions are written as short codes such as R U R' U'. Each letter names a face of the
cube and a mark after it says which way to turn it. Here is what every move means, with a picture of each one.
The six letters
Moves are named after where a face is, not after its color, so keep the cube in the same position while you follow a solution. CubeSnap’s solutions assume white on top and green in front, which puts red on the right.
- U
- Up (top)
- D
- Down (bottom)
- F
- Front (toward you)
- B
- Back (away from you)
- L
- Left
- R
- Right
Which way to turn
- A letter on its own (
R) is a quarter turn clockwise, as you look straight at that face. - An apostrophe (
R', said “R prime”) is a quarter turn counter-clockwise. - A 2 (
R2) is a half turn. The direction does not matter: both ways end up the same.
“As you look at that face” matters most for the faces you cannot see. L turns the left face clockwise
as seen from the left, so the front column next to it moves down. D is clockwise as seen from below,
so the front row moves to the right, and B moves the top row toward the left.
All 18 moves
Each picture shows the cube from its front-right corner, top up. The highlighted layer is the one that turns, and the arrow shows which way its stickers travel.
R Right face
RclockwiseR'counter-clockwiseR2half turn (180°)L Left face
LclockwiseL'counter-clockwiseL2half turn (180°)U Up face (top)
UclockwiseU'counter-clockwiseU2half turn (180°)D Down face (bottom)
DclockwiseD'counter-clockwiseD2half turn (180°)F Front face (toward you)
FclockwiseF'counter-clockwiseF2half turn (180°)B Back face (away from you)
BclockwiseB'counter-clockwiseB2half turn (180°)Reading an algorithm
An algorithm is a list of moves done one after another, left to right. This is one of the most used, often called the “sexy move”:
RUR'U'
Turn the right face up, the top face to the left, the right face back down, then the top face back to the right. Repeat it six times in a row and the cube is back where it started.
Watch it in 3D: CubeSnap opens with these four moves done and shows how to undo them.
Other notation you may see
Speedcubing guides use a few more symbols. CubeSnap’s solutions never need them: they only turn the six outer faces.
- Wide turns:
rorRwturns the right face together with the middle layer next to it. - Slice turns:
M,EandSturn only a middle layer (Mthe same way asL,EasD,SasF). - Cube rotations:
x,yandzturn the whole cube in your hands, the same way asR,UandF.
Questions
What does the apostrophe in R’ mean?
It means “prime”: turn the face a quarter turn counter-clockwise, as you look straight at it. R’ undoes R.
What does a 2 after a letter mean, as in U2?
Turn that face twice, a half turn of 180 degrees. It does not matter which way you turn it.
Is R2’ different from R2?
No. A half turn ends in the same place in either direction, so R2’ and R2 are the same move. Some guides write R2’ to suggest the direction that is easier for your fingers.
Can I type a scramble into CubeSnap instead of the colors?
Yes. On the Enter Colors screen, tap Scramble and type the moves (for example from a timer app). CubeSnap applies them to a solved cube and finds a solution.
Practice with your own cube
The quickest way to learn notation is to use it. Scan or enter your cube in CubeSnap and step through the solution one move at a time: every move shows its letter, a plain-English hint and a picture like the ones above.